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NEWS

Building Your Game World Community: Part 1 – The Basics

Building Your Game World Community: Part 1 – The Basics
30th November, 2009

This is the first in a series of articles aiming to be a tutorial on how to increase the interactivity of the users within your current gameworld. To prepare for this I asked around my world, Nicholson, for ways in which various managers like to interact with each other.

Before I start, I would like to use a favourite FMLive relative phrase that I have heard many, many times.

“You only get out of your gameworld what you put in”

Every time I hear this I feel it is very, very true. When I started playing back at the start of the Saunders Game World I stayed quiet, not really knowing what to do, or who to talk to. I stumbled around for two seasons before scampering off to St. John where I lasted less than a season. Then Nicholson opened its doors and this time I decided to introduce myself, it worked wonders. I have been here for a total of almost 12 seasons and enjoyed every one of them.

I have been wildly unsuccessful in all three of my gameworlds. The only difference was the community in each, which in my case is why I haven’t switched worlds in so long. In this first part I will outline basic ways of increasing the activity on the non-playing side..

You can read the full article at GameworldOne.com


“GameWorldOne.com aims to bring the Football Manager Live community the most incisive, informative and up-to-date information, articles, editorials and strategy guides. It is also the home of the FML Extra Community Podcast.”

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